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05/17/10

Permalink 02:08:18 pm, by admin Email , 50 words   English (US)
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Virtual Worlds, Intelligence, government & military use - opportunities & threats

Mercyhurst College Institute for Intelligence Studies (MCIIS) has posted a lot of interesting videos on Virtual Worlds & intelligence/government/military use, including opportunities and threats.

Visit their Youtube channel: http://www.youtube.com/user/MCIIS

Permalink 01:54:23 pm, by admin Email , 220 words   English (US)
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Virtual Worlds - Training purposes

One of the major opportunities for Multi-User Virtual Worlds technology & serious gaming is training & simulation.

Be sure to check out the videos from Forterra. I first used Forterra's technology as beta tester for their entertainment-oriented 'There' world. Now 'There' is closed and Forterra started to focus on training and simulations, also receiving funding from the US Army Telemedicine Advanced Technology Research Center.

Recenlty OLIVE was sold of to Science Applications International Corporation. Read more about this on the following websites:
http://www.virtualworldsnews.com/2010/02/forterra-sells-olive-to-saic.html

http://www.hypergridbusiness.com/2010/02/forterra-sells-olive-to-saic/

http://www.hypergridbusiness.com/2010/05/usda-chooses-olive-virtual-world/

What the acquisition means for the enterprise immersive software:
http://www.thinkbalm.com/2010/02/08/saicforterra-acquisition-what-it-means-for-the-enterprise-immersive-software-market/

http://karlkapp.blogspot.com/2010/02/virtual-world-vendor-forterra-systems.html
Related article: Not a good week for Virtual Worlds Space
(my own note in response to 'Not a good week for Virtual Worlds Space': a lot of other Virtual Worlds technology have 'expired' over the years, including projects like Microsoft's Virtual Worlds platform technology, Google's Lively, Onlive, The Palace and whatever Communities Inc. was developing at that time and even Blaxxun. Indeed this seems a natural process in Cyberspace)

_____

Examples of Virtual Worlds for Training Purposes

Permalink 01:51:04 pm, by admin Email , 9 words   English (US)
Categories: Uncategorized

Virtual Worlds - Military Use (2)

03/30/10

Permalink 08:09:21 am, by admin Email , 90 words   English (US)
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Virtual Worlds for Military training

This is certainly not new, as I have seen this many years ago (and was also one of the testers for the commercial version of the technology: There).

But if you haven't seen this before, watch the video. If you every wondered about 'Serious Gaming' applications of Multi-User Virtual Worlds, this is a good example of a serious application of Virtual Worlds technology.

AS you can see IBM also continues to be involved in VW technology, in this case together with Forterra:

08/25/09

Permalink 06:38:56 pm, by admin Email , 522 words   English (US)
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The End of a World

I remember staying up late to participate in 'the end of the world' party for a very small, but active Virtual World, named Hotel Silicon (well, it was renamed a few times: I joined when it was Fujitsu's WorldsAway 2.0 Beta server, it was also known as Hallway World among it's members). At the end, all walls on the hotel-like surroundings were turned black, and, if I remember correctly, people were able to gain powers normally reserved for Acolytes (community moderators).

For me, it was a sad moment because it marked the end of a exciting period in my life. I was an active beta tester for Fujitsu when the community was only available to selected beta testers doing QA for Fujitsu. This grass-root community was so small, everyone knew each other and we had lots of fun while chatting and hunting for bugs. I made my telephone company very happy, because at that time flat fee cable and ADSL were not available; instead I used an expensive ISDN line and got charged for many, many hours, but in the end, it was worth every penny.

When the community opened up for public, things changed. The community got crowded, it was harder to know everyone and at some point less-than-nice people started to become part of the community. WorldsAway/hotel Silicon - and the earlier LucasArts Habitat - already featured a Virtual Economy: People used tokens as currency, bought items and rented apartments. A small group of people though preferred to trick people out of their possessions instead of peacefully participate in the community.

In response to such developments, I started a small but active community-watch group, named the Twinkle Clan (Twinkle was the name of my Avatar and my dog). This clan educated users, hosted entertainment and hunted down tricksters. It was a fun time, and in the end we even organised for a whole month, the Twinkle month, games and events, celebrating the group and the community.

All that ended when the world was closed. I did join the follow-up community, but things where never the same again: Different people, different scammers, different groups. It was time to leave it all behind: It was time for other people to have some fun.

Shortly after Hotel Silicon closed, I was more active demonstrating Virtual Worlds at conferences in the Real World, and also started working as a Virtual Community Manager for a small start-up in Finland.

When I read the article mentioned below about the closing down of Asheron's Call 2 (I was one of the closed beta testers for Microsoft's Asheron's Call), but was never as active there as I was in WorldsAway), the memories of Hotel Silicon instantly returned.

MARCH 25, 2009, Clive Thompson:
Teleportation, the last battle, and the Creator talks: How the world ends inside an online game

Also read:
DECEMBER 19, 2005, Clive Thompson,
What’s life like in online world that’s about to end? My latest Wired News column

MARCH 3, 2009, Simon Carless, Analysis: Tabula Rasa's Final Moments - A Firsthand Account

And of course, the 1990 classic published by Virtual Community Management guru's Chip Morningstar & F. Randall Farmer: The Lessons of Lucasfilm's Habitat

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