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One of the major opportunities for Multi-User Virtual Worlds technology & serious gaming is training & simulation.
Be sure to check out the videos from Forterra. I first used Forterra's technology as beta tester for their entertainment-oriented 'There' world. Now 'There' is closed and Forterra started to focus on training and simulations, also receiving funding from the US Army Telemedicine Advanced Technology Research Center.
Recenlty OLIVE was sold of to Science Applications International Corporation. Read more about this on the following websites:
http://www.virtualworldsnews.com/2010/02/forterra-sells-olive-to-saic.html
http://www.hypergridbusiness.com/2010/02/forterra-sells-olive-to-saic/
http://www.hypergridbusiness.com/2010/05/usda-chooses-olive-virtual-world/
What the acquisition means for the enterprise immersive software:
http://www.thinkbalm.com/2010/02/08/saicforterra-acquisition-what-it-means-for-the-enterprise-immersive-software-market/
http://karlkapp.blogspot.com/2010/02/virtual-world-vendor-forterra-systems.html
Related article: Not a good week for Virtual Worlds Space
(my own note in response to 'Not a good week for Virtual Worlds Space': a lot of other Virtual Worlds technology have 'expired' over the years, including projects like Microsoft's Virtual Worlds platform technology, Google's Lively, Onlive, The Palace and whatever Communities Inc. was developing at that time and even Blaxxun. Indeed this seems a natural process in Cyberspace)
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Examples of Virtual Worlds for Training Purposes
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